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AI Insights · Timothy · October 2025

Top Trivia Games Performance in Ghana, Q3 2025

Explore the performance trends of the top trivia games in Ghana during Q3 2025, highlighting download, revenue, and active user metrics.

Top Trivia Games Performance in Ghana, Q3 2025

In the third quarter of 2025, the top trivia games on a unified platform in Ghana showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of each app's performance based on data from Sensor Tower.

Elevate - Brain Training Games from The Mind Company experienced a peak in weekly downloads at 733 in early September. Revenue saw fluctuations, peaking at $247 in late August. Active users increased to 781 in early September before declining to 405 by the end of the month.

Clever - Brain Training Games from DPM APPS LP showed a steady climb in weekly downloads, reaching 1.6K in early September. Revenue rose consistently, peaking at $220 in mid-September. Active users increased, peaking at 1.7K in early September before settling around 1.1K by the end of the quarter.

Kahoot! Play & Create Quizzes by Kahoot ASA saw a gradual increase in downloads, ending the quarter with 511 weekly downloads. Revenue was inconsistent, with a notable peak at $110 in mid-July. Active users rose to 1.1K by the end of September.

QuizDuel! Trivia & Quiz game from MAG Interactive maintained a steady revenue of around $14 throughout the quarter. Despite minimal downloads, active users hovered around the mid-200s.

Logicus: Brain Training Games by Masal Games had minimal downloads but showed a consistent active user base of around 280. Revenue peaked at $27 in late July.

These insights reflect the diverse engagement and monetization strategies of trivia games in Ghana. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025